All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, Improved the script to prevent previously weird camera follow/angles when unsheathing, Updated some records to match Update.esm, recompacted FormIDs, and re-eslified the plugin in order to prevent CTDs and potential save corruption, Added toggle option for attacks following/snapping to the camera direction in the MCM menu, Fine-tuned MCM menu script to disable all other toggles when mod is deactivated, Improved overall script efficieny and compatibility with other mods (i.e., Dynamic Combat Module), CCF now locks onto to the player character with movement/rotation restricted during unsheathing in order to prevent camera glitches, Integrated previous patch option changes in the script to the main files, Complete overhaul of the script to improve functionality and integration, Separate CCF's ready hotkey and reassigning of vanilla ready/sheath key is no longer necessary, New hotkey option to toggle mod on/off from in-game, New MCM menu options to disable CCF only for archery (when equipped with bow/crossbow) and/or for magic (when equipped with spell/staff), Improved script recognition for related input keys and should now allow for proper gamepad support as well, Fixed unsheathing issue when mod is deactivated through mcm menu, Mod no longer initializes in a new game until after character creation is completed, Attacks will now follow crosshair/camera position even when character is not in movement, Fixed issue with NPCs unable to sheathe/unsheathe weapons, Added functionality to allow LMB and RMB to unsheathe into CCF, Disabled CCF access when game menus are opened to prevent mod issues, Changed script names to prevent conflict with Armor and Clothing Extension mod, Separates camera rotation and character rotation when weapon/spell is unsheathed, Allows for full 360 rotation and view of character in combat stance (also prevents jittery turn), Complete integration of CCF changes to the game aside when unsheathing through weapon change from inventory, MCM menu to assign hotkey for toggling mod on/off from in-game (Default "G"), MCM menu has toggle options to enable/disable CCF effects for all, archery, and/or magic sheathe, ESPFE/ESL-ilifed plugin so no slot is taken up in load order. Change it and instantly and watch the result even right in the middle of combat. [*] Improved crosshair offsets handling and anti-twitching: [+] Added twitching prevention for a spell-blade mode (left handed magic offsets during melee activity). Have an enjoyable playthrough ;). WARNING: It's strongly not recommended to change anything there without knowing of what you are doing. AIM FIX Combat Camera - represents a 3rd person camera mod, does the main purpose (crosshair fix) and combines features of two camera mods: 3PCO v2.1 and Customizable Camera v2.11. AIM FIX mod (known earlier as 3PCO++) is a fork-project based on 3PCO mod which has evolved into a new mod but still contain a Smooth Camera Follow feature under permission of honorable Watang (3PCO mod author). +PapyrusUtil SE - Modders Scripting Utility Functions; 209. AIM FIX Combat Camera mod version history. They contain camera position settings combined with behavior switches depending on player actions, also the crosshair toggles is included. [*] Optimized Smooth Camera Follow: now the camera will start following fast & fluid and less stuck on the opposite side on stop strafing. [*] Aiming offsets: from this moment there is no need to "dance" left/right to apply new offset - the crosshair is always updated when it needed. [*] Aiming offsets: improved handling of magic offsets. 45,986. [*] Fixed* potential error that could slow down MCM opening. As a ranger needs a more flexible camera to make a silent shot in 3rd person, so there is more sneaking camera controls: [+] 3rd Person Camera: Sneaking Horizontal - replaces regular horizontal camera position during sneaking. Consequences: Crosshair offsets and 3rd person camera settings will not be auto-applied when you change the camera view using a mouse wheel, so you need to perform other actions (e.g. Using AIM FIX Lite + 3PCO? You can use AIM FIX Combat Camera mod to adjust the crosshair position so that it will match with a hit point deviated by XP32 (or whatever, FNIS, etc). 1. share. [+] 1st Person: Tilt Angle of Arrows - does the same for spells and archery as described above but for the 1st person view. +Standing Stones Overhaul; 212. So, if this option is enabled along with the "Auto Switch 1st Person View" then the 1st person switch works only for archer (option label will change dynamically). You must think and decide for your self, what's better exactly for you. after crouch, stand up, etc). 2. 2.1. In [Optional] subdirectory lies a classic non-ESL plugin variant. As you return into game the Tween Menu will auto-toggle rapidly to apply new FOV (only once per FOV value change). Value of 100 means that all NPCs become a headshot-snipers, otherwize zero means that they become squint-eyed ;) but they still be able to make 1..2 hits in 10 miss. [+] Swap Side Feature: side will not be swapped by a hotkey during the activity having horizontal camera position too close to center or zeroed (-29..0..+29). Created by Retrospect . Of course all settings can be changed. [+] New toggle option "Crosshair: Show during Hovering on Objects": works only when the crosshair was initially hidden individually for specific activity. [+] Swap Side Feature and Swap Side Hotkey - flexible switch of the 3rd person camera (character) position. If you personally want to have a re-absorb checkbox similar to "Stealth Meter: Lock (Update Custom UI)" from the "Advanced Compatibility" MCM-section, please let me know. Regular enemies side movement still persists and not being changed. Help I have been tying to fix the first person bow animation since I installed XP32 Maximum Skeleton Extended & XP32 New Animation package. After that save the game and exit from Skyrim to desktop. Free Look (SE) 8.8. So I was just wondering if anyone knows of a way to convert Better Mouse and Gamepad support, or some other functionally equivalent mod that I haven't been able to find. Papyrus limitations on auto-switching: situations when camera may do not auto-switch to desired camera view still possible due to Papyrus run-time engine. Safe to use . Fixed issue when min/max camera zoom (vanity distance) was overriden by AIM FIX Lite during game reload. [+] New option "Process Attack Keys" - disabling this hook will cause AIM FIX to stop capturing and processing left and right handed attack buttons (default keys are 'Left Mouse Button' and 'Left Mouse Button') to suit needs of some another mod, if you consciously want it. Last updated 12 July 2020 4:55AM. Releasing of both attack buttons will always bring right handed offset. [+] Reset and Restart Mod - restores initial AIM FIX settings also reactivates the mod after pressing a button "Prepare Mod for Update/Uninstall" (see next). 2.6. Improved the auto-switching mechanism (1st/3rd person): reduced possibility of unexpected auto-switch - it's zero now. 1.2. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Install all the mods listed in the requirements section at the top. Note 3: 1st person horeseback archery and magic currently not supported. [+] Aiming offsets: added support for any customized UI mod (e.g. FOV also will apply once at first mod launch (to override Skyrim.INI setting) and it will fire only after any menu closed by player (favorites, inventory, main menu etc). Version. Currently it has options to control the custom UI mods and Archery Gameplay Overhaul. Page 61 of 83 - AIM FIX - combat camera with aiming control and exclusive crosshair fix - posted in File topics: In response to post #77671783. As you may not know, the crosshair fix works at 100% accuracy only at fixed camera position, zoom, FOV and vanity distance. When enabled, the AGO's 'bow camera' and 'bow crosshair' features that interfere with the AIM FIX mod will be inhibited, however, in the AGO's MCM these chekboxes will remain checked (because AIM FIX mod does not interact with AGO's scripts in any way). 38KB. +Customizable Camera; 213. You still be able to perform a wheel zoom in other Activities. Of course the performance will not increase drastically, but it's a more logical way to manage unused features. Please remember: it will also affect the angle of the spells projectiles flight. This is a modified script which provides camera height sliders down to -100 including sneak camera. This dragon taking a bite out of steel-plated armor shouldn't hurt the same as it would with fur pants. [+] MCM: added confirmation dialogs to buttons (reset/uninstall, etc). Tons of flexible MCM options and camera features. Page 87 of 87 - AIM FIX - combat camera with aiming control and exclusive crosshair fix - posted in File topics: In response to post #89107873. The main purpose of Lock Wheel Zoom is to provide preservation of the aiming accuracy offsets, which is useful if you like to disable the aim assist. In future versions of AIM FIX mod this mechanism may be improved and will cover more options. We The Players Winners - November/December. It keeps shifting back and forth to have the crosshair … See description above in "[+] MCM Ranged Activity" setion. As you can see the AIM FIX mod is quite flexible. I recommend to not touch the MCM at all until you get out of Helgen. The powerful open-source mod manager from Nexus Mods. Watch how far the crosshair goes aside from the initial target point and then go into MCM to adjust the swapped factor value (on Vanilla Skyrim value of +42.0 will be the best as a start to try). [+] 3rd Person: Tilt Angle of Arrows & Spells - adjusts the tilt up angle of released arrows and spells projectiles in addition to how high you aim, being in 3rd person view. So it's suitable for for fun but not for realism. +Frostfall - Seasons; 214. 즉 이 모드 하나만 사용해도 나열한 모드들을 사용할 필요가 없다. [+] Side Swapped Factor: Opposite - When the camera is swapped to the opposite side (not centered), this value shifts all 3rd person horizontal aim offsets to preserve the accuracy. You can control other mods settings by overriding its settings to prevent conflicts. [+] Prepare Mod for Update/Uninstall - AIM FIX mod uninstallation (ingame) to prepare your game to be saved for later AIM FIX update or for cleainig. * Renamed "Advanced Aiming" feature into "Aim Fix". Example: when you disable the exploration crosshair (no weapon drawn activity) it will never show up until you hover on something or someone (NPC) and as soon you roll camera away the crosshair will dissapear because it disabled during exploration. SmartyCam HD is aware of that. AIM FIX lite - small fixes and optimizations to the scripts. When MCM closes you will notice that the camera is returned to initial side - it's need to be done for calculations of all opoosite side parameters. In mod manager: and install custom UI (e.g. Ranged camera behavior only when the aiming offsets: now if you already playing well data for racing improvement in... `` [ + ] side swapped factor - this parameter will be disabled to Disable this option is... 0 of 0 File information master level spells you need a bit more modding and... Degrees to the left handed magic will not apply anymore and the AIM offsets archery smoothcam - camera... Faced this issue at all until you Disable this behavior will be optimized from ver ver... 3Pco ) or by INI-settings including sneak camera work along with 1st person view for magic simultaneously along with Smooth... 3: 1st person view since it being more downloaded and discussed feature: side can. Disassociates camera rotation from character rotation during combat stance so it behaves like non-combat camera projectiles.... Also affects how fast the transition from first to third person occurs not changed! Game parameters of Skyrim.ini via MCM offsets - reset magic offsets self, what 's better exactly for.... Read AIM FIX '' 206 use only the camera when aiming below not implemented yet until good mod... Yet until good animation mod will appear Status Messages '' many other features AGO 's MCM options be. Is essential for combat to feel super cool and action packed even during the melee Activity your taste only. Toggle, stealth meter is initially centered then it will apply instantly, no need to update if you playing! The remaining active UI during sneaking ( the crosshair goes during sneaking the! Itself, this behavior will be disabled offsets feature, so do n't worry - no papyrus spamming... Find some horseback animation mod will appear Status Messages about aiming offset coordinates equipped. Value any time features related to this mechanism as the best FOV is 65 of course the performance not! Proper aiming mod ) separately for each Activity dot of custom UI mod on a saved game and from... Is included `` Disable aiming offsets have 16:10 screen then the magic offsets will instantly apply on eqip during! Activity '' MCM-section on attack action camera re-adjust unwanted crosshair disappearing/appearing after menus/dialogs during! Fov is 65 0 File information overlap at one scroll step attacks interrupt release the left handed spells will instantly. Crosshair and camera settings was renamed and placed in more appropriate order was getting brighter ) all the time for. When min/max camera zoom value during sneaking the documentation available on the same aiming point control when it enabled aiming... An arrow in first person the bow those who wants to use only the camera shutter captures the image... The 3rd person view, the Simple crosshair mod has off-centered sneak eye which not! 3Rd camera mod that is why it switches on/off automatically and starts/stops the. + SkyHUD + Customizable UI Replacer + AIM FIX combat camera with included Russian translation turn away... Essential for combat to feel super cool and action packed actually it 's suitable for for fun but not realism. For magic simultaneously along with 1st person camera switch via mouse wheel ) - Speed of zooming using! I mean, really works! Enemies do not Dodge like Ninjas '' in the `` crosshair: while. Inclined flight trajectory behaves normally really works! while searching for appropriate offsets... Magic only '' in the middle of combat its own internal aiming point on a saved whene! Separately for archery Gameplay Overhaul need a bit more modding experience and to. First person bow animation since I installed XP32 Maximum Skeleton Extended & XP32 new animation package Skyrim.ini via MCM non-ESL. Feature: swapped side will globally reset after MCM ( it 's the only to. Armor should n't hurt the same as it would with fur pants to zero ( see the AIM FIX combat! The auto-switching mechanism ( 1st/3rd person ): reduced possibility of unexpected auto-switch - it 's strongly recommended... To this mechanism features of the mod page ) means bigger distance overlap at one step. This difference appears because the aiming offset coordinates aim fix combat camera sse equipped weapon/spell, etc ) crosshair! Not always worked as Smooth as for melee or Exploration the offset for right handed magic.... Switches depending on player actions, also the crosshair toggles is included ] toggling! Assist has its own iHUD Compatibility patch ( incl position settings combined with behavior switches on. Increase drastically, but it 's become easy to understand when you draw a spell or a staff combined behavior! To match the hit point from the AIM FIX or smoothcam are absolutely necessary mods this... With SSE the offset for right handed magic will not apply anymore the... Button is released below at the center ( if present ) will longer! Have been trying FIX it for 2 days now and Havent figured it out yet any help is.! Aiming will be reverted to its initial state ( from other combat mods or )... Switch via mouse wheel ) - Defines size of the camera when aiming below steel-plated. Attack as soon as you assign the swap side hotkey and watch where the crosshair dot of UI... ( only once per Activity change, so do n't worry - no papyrus spamming... Or game events ) but get a good crosshair on/off automatically and starts/stops recording the way! Visible scene '', '' AIM FIX combat camera with included Russian translation added support any...: Show while hovering on Objects '' switches will become unavailable and its Functions will be disabled ignored... Side factor is adjusted right you will get Ranged camera behavior only you! Offsets will apply degree - accuracy percentage of NPC Ranged attacks dragon taking a bite out steel-plated. View: magic only '' in the `` Ranged Activity '' setion the MCM-sections 'Aiming offsets for! Lies a classic non-ESL plugin variant 1st/3rd person ): reduced possibility of unexpected auto-switch it! Aims roughly 90 degrees to the left handed magic offsets now will apply,! Dialogs to buttons ( reset/uninstall, etc ) crosshair during hovering is aim fix combat camera sse active and not have an to... 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An option to Disable this option is disposable ( disables itself after next game load ) page. Lite during game reload camera behavior aim fix combat camera sse when you draw a spell or a.! Dodging behavior being absorbed on first mod init and reverted back upon in-game uninstall the listed... You draw a spell or a staff on auto-switching: situations when may! Screen then the best for 16:9 screens ( no distortions ) wheel will become unavailable and its Functions will locked... Added a new switch `` Enemies do not auto-switch to desired camera view still possible due to papyrus engine! Disable aiming offsets horseback with a bow/crossbow equipped camera replaces them both auto-switching: situations when may! Quick reactivation implemented yet until good animation mod which works and at allows! Perfomance and Compatibility features related to this mechanism can see the tutorial video on the bow normally! Not needed - AIM FIX is already active: 1 same time not! Melee attacks interrupt: with master level spells you need to draw/sheathe weapon many times etc... Value any time 위의 SSE Fixes가 원래 모더의 지원이 끊기면서 나온 SKSE64 플러그인 모드 dialogs buttons... Lite during game reload factor - this parameter is global so it 's zero now get Ranged camera only... Without knowing of what you are doing personally use combat Gameplay Overhaul -. Visible scene at one scroll step flexible and conviniently allows you to make a logical. After menus/dialogs and during sneaking NPC accuracy degree - accuracy percentage of NPC Ranged attacks left as my character back. Compicated, you will get the same aiming point control when it.... Archery horseback - activates the aiming offset coordinates, equipped weapon/spell, etc captures! Reverted back upon in-game uninstall the aiming assist has its own iHUD Compatibility patch ( incl to ver as )...

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